![]() ![]() “Single bounce per track” simply means the audio is bounced to a single clip. If you’re not certain whether your software/hardware is compatible with fast-bounce, simply run a test, or leave the box un-checked. Many hardware instruments and effect devices (and some software) can only process audio in real-time. Sonar Producer Edition defaults to “fast bounce,” which means Sonar bounces the audio as quickly as your CPU will allow it to. For convenience, the freeze options menu is shown full-size at left. You can open the “freeze options” menu by right-clicking the channel you want to freeze, and following the drop-down menu, as we’ve done above. If you click the above illustration, you’ll see the “freeze options” menu. In the first illustration (above), we’re using Cakewalk Sonar Producer Edition to produce a melody using a demanding combination of the Minimoog V, routed through a dense reverb, plus multiple stages of compression and EQ. Now we’ll take a deeper look at bouncing and freezing by showing you how it’s implemented in Sonar Producer Edition. If you’re using a DAW that can’t freeze tracks, you can purchase FX Freeze which is an extremely flexible freezing tool that saves your CPU bundles of power and grants you more choice and control for your tracking methods. Several DAWs contain some kind of freeze function, but not all. This enables you to unfreeze those effects at any time, should you decide that you need to alter your multi-band compression, or your reverb’s late reflections, for example. Even though they are disabled, they remain in the project. Hence, you still hear all your original audio, however the tracks, instruments and effects that the bounced audio came from are all “frozen” or disabled. ![]() When you freeze audio, effects, or midi, a track of bounced audio is created, and used as the source of audio. That solution is called “freeze.”įreezing audio means bouncing it temporarily. Hence, unless you’re planning on saving dozens of versions of a DAW project in case you need to revert or undo some aspect of your mix, a simpler solution is necessary. Once you’ve saved a project with bounced audio, you’re committed to those changes. The obvious disadvantage to bouncing is that it blocks any further changes to the sub-mixed audio within. Compared to several tracks filled with numerous effects and instruments, a single bounced track of audio is a light burden. For example, if you’re mixing a drum part that consists of multiple audio and midi tracks using heavyweight effects plugins, bouncing to a single, mixed drum track gets rid of all those effect-laden tracks, significantly easing the burden on your CPU, and reviving the efficiency of your sequencer. ![]() ![]() The most conventional way to relieve strain on your CPU is to “bounce.” Bouncing is the process of reducing CPU load by rendering effects, instruments, or multiple tracks to a single mono or stereo track of audio, then eliminating the original sources of that audio from your DAW session. Our expert staff explains how to use bounce and freeze techniques to minimize strain on your CPU, maximize the power of your DAW, make the most of your mixes, and open the doors to whole new levels of sonic creativity. With this unfortunate fact unveiled, there are still a number of handy solutions to gain back your computer’s might and Hit Talk is here to help. Reaching the limits if your processor and RAM is almost always inevitable, no matter how powerful your system is. Thus, even when you have that extra power, you tend to use it. Especially when added together, those devices take a lot of processing power. A powerful system will handle taxing convolution reverbs, multiple instances of heavyweight plugins like T-Racks or the Oxford suite, and monstrous synths like NI Massive, plus dozens of channels of audio. A basic computer-based studio will handle a basic DAW sequencer, like Cubase or Sonar it will run the basic bundled plugins, plus some basic VST instruments, and 10 or 15 channels of audio. You can never have too much RAM, CPU Power, or too optimized a system. ![]()
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